Photon Networking

Ok, so you may have thought, “how do I get two devices to connect to each other? and handle multiplayer gaming?” Well, luckily Photon Networking is available to handle all the back-end and make your job of implementing connectivity between devices/users/gamers that much easier. I decided to try and add or retro engineer turn-based multiplayer […]

New Game Update

Been busy of late with work but also managed to fit in time to add some extra features and game play modes to “FruitCatch” –  “Timed”, “Infinite”, “FruitCatch”. The game is simple – use two buttons (left and Right) to move the “catcher” or hole as it designed to collect/catch the correct fruit falling from […]

SillyGames Facebook Dev Group

Hi, Created a simple group on Facebook for any questions relating to coding, game design, Unity in general but most of all, networking – engaging with others to connect like minded individuals with each other! Take a look here regards, SillyDev