Preparing to Launch!

Coming round to a final production release.  It has been a long road and lots of discoveries with a few frustrations thrown in too.  I have a stable version running, had to re-jig the code in places especially the scoreboard system. After eventually settling for a work around and then managing to cram Google Play […]

Final Touches

Releasing an an app is not easy.  Especially for a first timer, and a newcomer to coding with C#. It’s the time taken to learn a snippet of code and how it works then find you could do it a number of different ways and then it makes you question the build of the game […]

IAP’s – Pitfalls and Decisions

I decided to integrate IAP’s which depending on how you go about it can either make or break a game. A couple of Alpha testers who have been downloading the updates as I get them ready have been great in feeding back advice and being critical where I need it.  They will get full accreditation […]

Happy Halloween Update!

Been working hard to get the game finished. Slight oversight – my initial plan was to serve up a 50 custom level game.  I decided to move my back-end from Gamesparks to Playfab as per an asset I purchased which suggested to use this service (Facebook Leader-board Asset). Not that it was anyone’s fault per’se.  […]

October Update!

Hi folks, Been busy with lots of features and polishing the game up generally. Integrated: Pickups (Complete) Coins (To be used to unlock Skins and Trails) (Complete) 30 levels (Testing) 3 Bonus levels (Undecided if to add one or two more) Screenshot Share feature (Complete) Online Leader-board (Testing) Shop Timetweaks (In-game feature to increase or […]