Final Touches

Releasing an an app is not easy.  Especially for a first timer, and a newcomer to coding with C#. It’s the time taken to learn a snippet of code and how it works then find you could do it a number of different ways and then it makes you question the build of the game […]

IAP’s – Pitfalls and Decisions

I decided to integrate IAP’s which depending on how you go about it can either make or break a game. A couple of Alpha testers who have been downloading the updates as I get them ready have been great in feeding back advice and being critical where I need it.  They will get full accreditation […]

Happy Halloween Update!

Been working hard to get the game finished. Slight oversight – my initial plan was to serve up a 50 custom level game.  I decided to move my back-end from Gamesparks to Playfab as per an asset I purchased which suggested to use this service (Facebook Leader-board Asset). Not that it was anyone’s fault per’se.  […]

October Update!

Hi folks, Been busy with lots of features and polishing the game up generally. Integrated: Pickups (Complete) Coins (To be used to unlock Skins and Trails) (Complete) 30 levels (Testing) 3 Bonus levels (Undecided if to add one or two more) Screenshot Share feature (Complete) Online Leader-board (Testing) Shop Timetweaks (In-game feature to increase or […]

Gameplay Video

Hi All! Ok so with great pleasure, I would like to showcase the fruits of my labour, or more so – the many failures which have culminated in what follows.  It is no means finished and has lots of other features and ideas to be implemented. Feel free to check out the YouTube channel for […]